Thursday, 29 October 2009

LostWinds: Winter of the Melodias Walkthrough

I noticed there wasn't a walkthrough for this, so here's one. Please link to this page rather than stealing it. Many thanks.

LostWinds: Winter of the Melodias Walkthrough (collecting all idols)

Notes: The order that I describe collecting the idols is not necessarily the most efficient, it's just the order that I did it in. When I pick up an idol I give it a number, which should correspond to the number displayed as you collect it (hopefully this will help you to see if you miss one). The walkthrough is split into several sections, which roughly corresponds to major tasks within the game. It's not intended to be exhaustive, so sometimes directions will be somewhat vague, though it should be specific enough (i.e. Make your way to the top left of the screen). It goes without saying that if your energy is running low and you see a fruit – eat it! Likewise, if you're being attacked by bad guys I don't mention – kill them! Enjoy.

Prologue

The game starts with you controlling a Melodia named Riveren. Another Melodia tells you to get to the King's palace, so make your way around the landscape, raising and lowering lifts as needed by singing. You can talk to the Melodia you pass by, but you don't need to. Finally you make your way to the palace gardens, but fall through a weak patch of land (similar to Toku at the start of the first game). You pick up a small object you find on the ground, which gives off purple smoke, and begins to speak to you. Fade to black...

...Meanwhile Toku awakes from slumber, falling out of a tree and losing his Jumbarella cape in the process (very careless). Notea appears, having found a page from your mother's journal (#8), convinced that something is very wrong. You need to go to investigate, but you're going to need assistance from Magmok, who helps you get to the lofty mountain region that forms the landscape for this game.

Finding Smith

You start your journey in Summerfalls, but it's not much like summer. It's snowing heavily and Toku can't venture too far from lit torches without losing health. The game brings to your attention the map facility, new in this game, which will prove most useful when navigating around the landscape. The map also tells you how many Melodia idols are in each discovered area, and whether you've found a journal page there or not.

As you go forward you'll notice a ledge with a Melodia idol on it. Pick it up (#1) and head forward, where you're informed that you can vortex falling snow to make snowballs to break through barriers. Do that to break through the ice and proceed into your next location – Summerfalls Village.

Make your way across the screen until you come to a lit cabin that you can enter. When in the cabin make you way to the far right side to pick up another Melodia idol (#2) before speaking to Smith. He'll reveal that he knows your mother and is concerned for her safety. He knows she was headed for Melodia city, and he marks it on your map. He gives you a device for lighting beacons, which will help you on your way.

Getting to Melodia City

As you leave Smith's hut you see your first beacon, which you can light. Then use slipstream to light the torch on the wall and burn the vines. From now on, whenever you see something you can set alight, do so. Make your way up as high as you can go and collect another journal page (#1). Then make you way right and use slipstream to melt the ice, allowing to proceed to The Falls.

Here you briefly see one of the snow monsters Smith mentioned, but it runs away. Make your way up the screen, sticking to the left side as much as possible. To run into a couple of glorbs on the way up – just gust them into the floor to kill them. When you get to the top make your way left and pick up another journal page (#2) and the Melodia idol (#3). Then head back right into Summerfalls Ravine.

Gust the mushrooms to make your way up to the top of the screen, burning barriers as you go. When at the top, collect the Melodia idol (#4), then melt the ice and head to the right. As you go up collect another journal page (#3), then burn the vines and head right, onto The Great Bridge. Pick up the Melodia idol (#5), then come across some fire glorbs. The game gives a method for killing these, but the easiest way (which works with all glorbs) is to gust them up, vortex them, then gust them into a surface. Pick up another journal page (#4), then move onto the City Entrance.

It's much too high, and is frozen over anyway, so head back across the bridge. As you do so, a flying purple creature which you saw earlier pushes you off. You are found by snow monsters, which turn out to be Oloua villagers. They take you to Akumo's Cave. Akumo is their leader, and he has your mom with him! Unfortunately, she's been cursed by the creature you met, who is called Riveren (remember – the little kid from the prologue who picked up that strange object). Akumo suggests that Sonte may know of a way for you to get into the city and lift the curse. He shows you where on the map to go. Before leaving the cave, pick up the coat he offers you to keep warm, and the Melodia idol (#6) on the far left.

Awakening Sonte

Exit right into the Oloua Village. Make your way across the top of the screen until you come the a glorb pool. Light the fire with gust and slipstream it to destroy the pool. Carry on across the top of the screen into Oloua Glen. The door shuts and won't open until you've destroyed all the glorb pools in the same way you destroyed the one in the village. Pick up the Melodia idol (#7) in the top left, then exit back to the village.

Follow the path down, picking up the Melodia idol on the ledge (#8) as you go. Exit left to Crystal Cavern. As you enter there is a Melodia idol (#9) on a ledge to your right. Drop down and vortex a snowball onto the switch to open the door. Make your way along and slipstream the fire onto the vines and drop down. Vortex a snowball to break the ice and go as far right as you can. Pull the switch, which opens a hatch. You can then vortex an snowball onto the ice protecting another switch and pull that one too. Make your way through the door it opens and go around to pick up a journal page (#9) and pull a switch, which opens another hatch. With that hatch open you can vortex a snowball onto the last switch to open a door which leads to Echo Cavern.

Make you way to the locked door and vortex a snowball onto the switch to open it. Break the ice with a snowball and continue around, doing that a couple more times. Now you can vortex a snowball onto another switch, which briefly lights the lantern you passed. Use the lantern to light the torch above the first switch, and to burn the vines. Collect the Melodia idol (#10) behind the vines, and gust the stone onto the first switch (now the flame is lit you can't create a snowball). Light the torch, then use it to melt the ice. Follow the path around and use the fire glorbs to burn the vines blocking the way back to the falls. Make your way across the falls, then head down and across a bridge. As you cross the bridge you'll see an idol, but we can't get to that yet, so ignore it and continue right to Green Lake.

Pick up another journal page (#10), then light the beacon so you can burn through the vines. Carry on right, avoiding a new enemy with pincers that comes from the ground. You can either ignore him or kill him by slipstreaming fire from the fire glorbs onto him when he comes out of the ground. Carry on right, picking up the Melodia idol (#11) by the door, then go up and vortex a snowball onto the switch to open it. Head through it, and into Sonte's Cave.

Move right and pick up the Melodia idol (#12) by the bell, then hit the bell with a snowball. This wakes Sonte, who is a bear! It also breaks the bell though, and Sonte says we're going to need that to summon her when we need to change the season. Our next task then, is to fix the bell. To give us some help she changes everything to summer, but says we need to be quick, as Riveren's poison works quicker when it's hot.

Fixing the Bell

Head back to Green Lake. You won't be able to go the way you came, so make your way above the door using fire to burn your way through. You then come across a Kalarab (a glorb covered in rocks). Just vortex him onto the floor to get rid of the rocks, then kill as normal. Head down to the lake, then dive to the bottom to pick up a Melodia idol (#13). Pick up the plant and use it to slipstream to the top of the screen. Make your way left and back into The Falls.

Head down and to the left. When you get to the pool the falls go to, dive in to pick up a Melodia idol (#14). Then head left and back to Summerfalls Village. Head down and dive into the lake to pick up another Melodia idol (#15), then go and speak to Smith. He tells you that he doesn't have enough gold to fix the bell, and you're going to have to get more. Head out, and you'll see you have a new icon, indicating you need three pieces of gold.

Go to speak to the villager on the far left of the screen. He notices that parts of the village are on fire from the heat. Put the fire out by slipstreaming water onto it and he'll give you a gold coin. Then head up to encounter two more villagers. One wants you to collect three pieces of fruit for him. There are three pieces in the village. Two are near the villager's basket already, and the other is on the right side of the village, near the girl with the parasol. A mixture of gust and slipstream makes this task easy enough. The final villager wants you to find his duck, Oswald. There are three trees in the village you can gust to reveal a hiding duck. Oswald is always the last one.

After getting the reward from him walk off the edge of the ledge and immediately gust back toward the left as you fall. You'll land on a ledge that has the Melodia idol (#16) you see when placing the fruit in the basket. When you've got all three gold pieces go back to see Smith and he fixes the bell. Return to Sonte and she tells you that you can now change the season with any of the bear statues dotted about the landscape. You still need more abilities though, and Sonte marks on the map where you have to go next.

The Power of Cyclone

Head to the area Sonte showed you by way of Green Lake, The Falls, Summerfalls Ravine, and Summerfalls Pass (found at the top left of Summerfalls Ravine). As you go through Summerfalls Ravine dive into the water and pick up the Melodia idol (#17). At Summerfalls Pass you can dive and pick up a Melodia idol (#18) from a pocket of air. While there, burn the plant with the torch to get a seep and plant it in the soil to the left. Slipstream water onto it to make it grow into a Poyak which will shoot you up to a switch which opens an underwater door. Swim down and collect a Melodia idol (#19) and pull the switch to open the door above.

You can't go through while it's summer, so change season to winter, melt the ice, and proceed into Mountain Pass. Run right across the top of the screen and head into the next area, the Chilling Cave. Drop down and pick up the Melodia idol (#20). Then keep heading around, burn the vines and head up. Keep going left until you come to a switch, which will drop a stone through a hatch. Take the stone to the right and use it to smash some ice to the right of another switch.

Go through and gust on the mushroom by another stone to pop it out to you. Use that stone on the switch you passed and go back to where you got it from. Gust on the mushroom to get to a beacon, light it and the torch by it. Then go back the way you came, taking the stone with you and placing it on the first switch. Make your way up and slipstream the fire from the torch you lit onto the ones on the left side. Burn the vines and go up to find another journal page (#7).

You then encounter a Garb (or giant glorb) which you kill by pummeling with snowballs. Proceed right and enter the Shrine of Twisting Wind. Drop down and activate the shrine by standing on the switch and gusting the fan which raises. You now have the power of cyclone, and will be able to enter Melodia city! Cyclone up to the ledge on the right, pick up the Melodia idol (#21), pull the switch and head back to Summerfalls Pass.

At Summerfalls Pass you need to change the season to summer and cyclone the water from one pool into the other. Then change the season back to winter so you can vortex a snowball to activate the switch and pass through to Summerfalls Ravine. Then head back to the City Entrance. On the way you encounter another Garb, who you can either kill or jump over and carry on. Change the season to Summer, cyclone onto the ledge, dive down for the Melodia idol (#22) and head into Melodia City.

Into the Melodia City

Pick up the Melodia idol (#23) and gust the stone out of the water to destroy the wall. Keep heading up and right to come to The Palace. You can't do anything here yet, but it will be important later. Head back left as far as you can go and pick up the wind stone. Use it to activate the crystal and flip the see-saw, then head down and use the stone to destroy the wall and pick up the Melodia idol (#24). Go down another level with the wind stone to destroy another wall, then light the torch above. Do the same with the torch above that, then burn through the vines. Head around and pick up another journal page (#5). Carry on around and go back into another part of The Palace area. Pick up the Melodia idol (#25) and another journal page (#6). Go right into the Palace Gardens.

As you go forward lure a Garb to chase you and break through the floor the Riveren fell through at the start of the game. Carry on right to pick up a Melodia idol (#26) then drop down Beneath the Garden. Pick up another journal page (#11) and the Melodia idol (#27), then head right into Flowing View.

Cyclone the water so you can pull the switch and open the door. Use the fruit to activate the switch and head through the next door, lighting the torch at the same time. Empty the right pool of water so you can burn the vine and release the wind stone. Now empty the left pool and use the stone to open the door above. Light the torch and head around it, pulling a switch to open the final door. Now bring the wind stone through that way and head up. Burn the vines and head left, then use the stone to open the door. Head around, pulling the switch and picking up the Melodia idol (#28) , then burn the vines and head through the door you just opened into the Shrine of the Drilling Wind.

Activate the shrine in the same way as the first one. You are now able to drill through certain parts of earth. Do so, falling into a pool, and pick up the Melodia idol (#29). Then head down into the Furnace Room.

Collect the Melodia idol (#30), then burn all the vines to release the wind stone. Use it to activate the switch, then follow the unlit torches around, drilling the earth when necessary. Activate the switch at the top to light the torch. Now stand towards the right edge and cyclone up and gust across to pick up the Melodia idol (#31). You have to get it just right, but it saves a lot of time later. Now light as many torches as you can before you reach a part you can't get out of even with cyclone. Head back around and drill through the earth to carry on lighting torches. On the extreme left here there is a Melodia idol (#32) hidden by carved rock. Burn the vines and drop down, pull the switch to open the door, and swap the stone there with the wind stone you put on the switch earlier. Now use the wind stone to open the door. Drill through the earth and head into the Bathhouse.

Head along and through a hatch, then go to a switch and pull it, which shuts the hatch you came through but opens a door. Burn the vines above you and head around. Gust up to a seed on a ledge to the left and plant it in the earth. Now you need to water it, so head to the left and cyclone and gust the water along the various chambers. Retrieve the Melodia idol (#33) from the far left chamber, then slipstream water onto the plant to grow it. Slipstream up to the top of the wall and pick up the Melodia idol (#34), then slipstream across to the far left to pick up another Melodia idol (#35). Drill through the earth, drop down and to the left, and carry on into Lower Melodia City.

Gust the little switch on the wall as you enter to activate the see-saw. Head up and around and dive into the pool to gust the same switch again. Get the wind stone and carry it back from where you came. Ignore the switch for now, instead carrying straight on to the far left. Now use the stone to activate the crystal and jump onto the two steps and up to the right (you have to be quick. If you're having trouble vortex the stone again after you get on the first step). Gust the switch, then head back down and to the lower level you can now access. Gust the wind stone round to the switch you previously ignored and go through the now open door. Burn the vine, but before going down burn the Poyak and retrieve the seed left behind. Now drop down. Get the Melodia idol (#36) from the pool at the bottom, then head left. Lure the Garb into the water, where it dies. Now take the seed and plant it at the end of the corridor, and cyclone and gust the water to grow it. Gust up and go left to the Great Bridge Base.

Drop down and get the Melodia idol (#37) from the pool, then go left and get the Jumbrella cape. The map is telling us to head back to Akumo's Cave, but now Toku is fully kitted out we may as well go and collect all the idols we haven't picked up so far.

Melodia Idol Hunt

Our first stop is where our adventure started – Summerfalls. The Melodia idol (#38) is in a pool. Then head back to Summerfalls Village. Go to where the bear statue is (immediately above the girl with the parasol). Slipstream up and to the right to reach a high ledge with the Melodia idol (#39). Go back to the bear and change season to winter. Now go into The Falls.

Keep going along the bottom of the screen, staying as low as you can while still going right. Melt the ice with the beacon to carry on and eventually you'll come to a slope. At the top of the slope is a Melodia idol (#40). Cyclone up to get another Melodia idol (#41). This was the idol you saw right near the beginning of the game. Now head back to Oloua Village. Just before you enter Akumo's Cave cyclone up to get another Melodia statue (#42).

Head into Akumo's Cave and get the final page from the journal (#12). There you discover the same fate that befell the Melodia has also befallen your mother. Never fear though, as the King may be able to reverse things, but first you need to awaken him.

Awakening the King

The closest place to where Akumo directs you is Oloua Glen, so head there and drill through the ground. Pick up the Melodia idol (#43) and head right into the Resting Place. Break through the ice and drop down, where you discover a little body. Break the ice to the left and fetch the helmet, placing it on the body. The king can inhabit this metal form and help you. Get the king to sing above the crystal, then melt the ice. Keep going left and pull the switch. Now head right and get the king to sing again so you can light the torch and melt the other ice. Go right and get the king to raise to platform. Jump onto the ledge on the left to get the Melodia idol (#44) and then stand on one of the switches while getting the king to stand on the other. Exit to the Mountain Pass.

Head right as far as a switch. Get the king to stand on it while you take care of the glorbs. Then you stand on it and get the king to walk onto the platform and raise it. You go around the other way until only a small wall separates you from the chamber the king is in. Get him to stand on the switch to open the hatch above you. Go around and break the ice with a snowball, then get the king to open the door. Get the Melodia idol (#45) and exit right to Summerfalls Pass.

Go as far as you can until the king can go no further. He can't climb the way you can, so proceed without him and change the season to summer. He should now be able to walk along the bottom of the pool and up the other side. Exit right to Summerfalls Ravine.

Break the floor by vortexing the fruit, then proceed down. Burn through the vines, then change the season to winter so the king can walk across the pools. Get him to open the door, and go right to the Great Bridge Base.

Get the king to raise the platform, then sit him down because you have work to do. Change the season to summer, then fill the empty pool from the full one (it should take two clouds to fill it). Then change the season back the winter and take the king across. Leave him there, then go and change the season to summer again to get rid of the ice blocking your way. Get the king to open the door, collect the Melodia idol (#46), and open the door. You'll find yourself in The Palace, at the area we couldn't get past before.

Battle with Riveren

Head up as far as you can go, and as you come to a large statue Riveren appears. As you hold Riveren off by gusting at him, get the king to sing. The statue opens it's eyes and starts singing too. This distresses Riveren and he flees follow him around all the way to the main Palace entrance. Get the king to raise the platform and prepare for the final boss fight.

You are in a huge chamber, with anti-chambers to the left and right. First things first – the final Melodia idols. Slipstream high up to the left and collect a Melodia idol (#47). Then slipstream high to the right and collect the final Melodia idol (#48). Now for Riveren. First we'll concentrate on getting into the left anti-chamber:

Use a glorb to smash the wall on the left side second level. Cyclone up to it and stand on the switch. Slipstream the flame around to light the torch and burn the vines. Now run down and stand on the second switch. Bring the king through the door that opens. Now go back and stand on the first switch, allowing the king to come right through. Burn the vines on the left and enter the anti-chamber. Riveren appears, but get the king to sing and activate the statue and he flees again. Now head back to the main chamber and get into the right anti-chamber:

Use another glorb to smash the wall on the right side second level. Cyclone up to it and stand on the switch. Move the king onto the switch below, then go through the door. Light the torch and burn the vines above it to allow easy access. Then burn the vines that lead to the second anti-chamber. Repeat the process of getting the king to sing and driving Riveren out. You can leave the king where he is now as you head back to the main chamber for the final part of the battle.

It should be noted that at some point during these first two parts Riveren will come down and steal the king's helmet, placing high up on the left side. Slipstream up to it and gust it back down, reattaching it, and carry on as before.

In the final part of the fight you have to hit Riveren, but all you have is the stuff he throws at you. Get as far away as possible as he throws it at you, avoid it, and when he reappears gust it at him. Once you've hit him three times he falls to the ground. Run to him and grab his mask, gusting it off. Balasar's control of Riveren is lifted and the curse is broken.

Epilogue

As the curse lifts we get a nice cutscene showing the Melodia coming back to life, and a tearful reunion between Toku and Magdi. Then the credits roll and we see most of the main characters during it. Congratulations – you've completed LostWinds: Winter of the Melodias, and collected all the Melodia idols to boot. Why so important? If you go to the secrets tab for your game, for every two idols you collect you get a picture and information on one of the characters from the game. You need all the idols to get all the secrets.

Acknowledgements

Many thanks to Frontier for making such a great game. Keep 'em coming.

Finally, please don't copy this guide. Link to it instead please. Many thanks,

- Statto

Friday, 4 July 2008

Industrial action

I found out today that the main union is striking for two days over pay. I'm not in the union, I'm happy about the pay situation, so I won't be striking. On a more surprising note, most of the union members at the library where I work are planning on coming in too.

I work directly with out union representative, who's... let's just say annoyed would be understating.

Wednesday, 25 June 2008

People with diminished mental capacity love the library

Today we had a couple of guys come in who we named "The Chuckle Brothers" due to their inane laughter at the smallest things. Of course, they wanted computer access, and I was the only person on the desk. Their English was quite broken, but it became clear that one was a library member, and the other wasn't, but wanted to join.

The one who was a member had lost his card, but a search on the system revealed he wasn't a member anyway. He then revealed he had a card from another county, but thought it gave him universal access! Anyway, I logged him on as a visitor, and off he went.

Meanwhile, chuckle brother #2 had filled in a joining form. Upon entering his details - lo and behold - he was already a member, so I gave him his card number. He'd also managed to forget his four digit PIN (the one where we ask all members to come up with a PIN they'll find really easy to remember). I suppose when someone can't even remember that they already joined the library, something as niggling as a PIN is easily forgotten.

Anyway, we have a simple policy at our library: If you have your card, but forget your PIN, we can remind you of it. If you don't have your card, we can give you your card number. Under no circumstances can we hand out both (for obvious reasons). This was lost on chuckle brother #2, who continued to argue the point as well as someone who is hard-of-thinking can do. Eventually he decided to share a PC with his partner-in-stupidity.

They were also pretty loud, and had to be shushed continually. It's the first time I've seen them, and hopefully it will be the last. Why do I get the feeling I'm being overly optimistic?

Wednesday, 4 June 2008

Quizzical

I run a quiz at my local library. There are normally a decent selection of bizarro answers, but this week there was one that particularly stood out. A tiebreak question asked how many episodes of Eastenders there have been (correct answer: 4,810, though they didn't have to get it correct, just get closer than all other teams). The team that got the point guessed 4,200, but one team, in their wisdom, plumped for eight - yes eight.

Maybe they though there was only one episode every two years. The scary thing was that this was from one of the more proficient teams.

I wish I could enter my quiz. I'd win it every time.

Friday, 30 May 2008

Has it really been a year?

As you can see, the idea of blogging my Library experiences didn't really take off. It's not that I wasn't eager to blog, but my starting the blog happened to coincide with a particularly turbulent period in my personal life, so much so that stuff like this really took a back seat to more important things. Another concern was the potential for me to get into serious levels of trouble for posting some of the stuff that went on.

So what's changed my mind, I hear you ask. Well having subscribed to a few other librarians blogs it's become pretty clear that as long as I'm not too specific, and I change names to protect the (not so) innocent, there shouldn't really be too much of an issue.

In the interests of full disclosure, I'm not a "proper" librarian. Over the past year I've come to realize that this is a very big deal for some people. The way I see it, I work in a Library, I do the exact same job as qualified librarians, and I'm on the same pay grade. What would you call me?

No tales from the stacks in this post, and probably not for a couple of weeks, as I head off to America for my holidays. Hopefully my next entry will be in this calendar year!

Saturday, 26 May 2007

Once more into the breach...

Well, I've never done a blog before, but I've been working at a library now for about five months, and what with all the weird people I've met, on more than one occasion I've thought that I should make some sort of record of what I've done, who I've met etc. So this is going to be it.

First off, I'm not a typical librarian, in that I work in what's called a learning centre, which is basically where all the PCs are kept for the public to use the net and do other stuff. As a result, I don't have much to do with many books, unless they're related to computers. There are about 35 public PCs where I work, in addition to a few in the library itself.

I don't know how often I'll update the blog, it may just be an occasional thing or possibly just a fad that dies out in a few weeks, but you never know.